* thorsten.i.r...@jyu.fi -- 9/16/2010 1:28 PM: > I don't think that's a valid interpretation of my results. Consider the > two cases where I achieved a significant performance gain by replacing > hard-coded structures with my own Nasal code (range animation, > distance_to() method)
The distance_to() method is a pretty standard "great circle" calculation, and that's exactly its purpose. Are you sure your "faster" version does the same? Does it yield the same (numeric) results? And besides, in the visual range direct_distance_to() should be good enough, and it's certainly faster. I doubt that considering Earth curvature is *that* important for cloud distances. m. ------------------------------------------------------------------------------ Start uncovering the many advantages of virtual appliances and start using them to simplify application deployment and accelerate your shift to cloud computing. http://p.sf.net/sfu/novell-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel