* thorsten.i.r...@jyu.fi -- 9/16/2010 1:28 PM:
> I don't think that's a valid interpretation of my results. Consider the
> two cases where I achieved a significant performance gain by replacing
> hard-coded structures with my own Nasal code (range animation,
> distance_to() method)

The distance_to() method is a pretty standard "great circle" calculation,
and that's exactly its purpose. Are you sure your "faster" version does
the same? Does it yield the same (numeric) results? And besides, in the
visual range direct_distance_to() should be good enough, and it's certainly
faster. I doubt that considering Earth curvature is *that* important for
cloud distances.

m.

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