I've been playing with anaglyphic stereo the last couple of days, mainly 
just to see what it's like, in doing so I've noticed a couple of issues 
which detract from it's enjoyment, I don't know much about this stuff so 
perhaps somebody who does might enlighten me.

1. For some reason, turning on Stereo at all seems to introduce SOME 
wire framing on some objects.  For example, the UH1 doors, the walls of 
the hangar at SFO.  Not everything is wireframed, and it doesn't matter 
what stereo method you choose, all seem to do it.

2. In anaglyphic mode, it's REALLY difficult to get correct alignment, 
the distance and separation values almost seem arbitrary (even taking 
measurements, I seem to need to fiddle with the sliders to a large 
degree).  I wonder if there is not some units issue here.

3. When you do get the alignment right, it seems that you can get it 
right for a quite narrow "scene distance".  For example, with the Cessna 
150 I was using a few minutes ago, at SFO, I was able to get the 
alignment right for the cockpit area, looked great, yokes, throttle, 
buttons really popping out.  But the runway markings, off into the 
distance, WAAAAY divergant, the centerline diverged further and further 
the more distant it got, not only not 3-d obviously but really quite 
rubbish.  Similarly switching between cockpit and chase views, you can 
twiddle the sliders to make one or the other align, but not both.

#1 I'd assume must be a bug somewhere in OSG?

#2 I guess is probably just a matter of twiddling the sliders.

#3 I don't know enough about the fundamentals here, is it correct for 
the two images to diverge further and further and further apart - the 
runway center line extending off into the distance for example?  Would 
"perfect" anaglyphic glasses/monitor combination that don't "ghost" at 
all allow for such extreme divergence to "resolve" in your brain?  Is it 
just a limitation of the technique that you can only really get one 
"scene distance" (whatever the correct term is) to align, and just have 
to accept that the further/closer in the scene you are looking than that 
distance the worse the alignment will be (and does this extend to other 
stereo methods, or just anaglyph)?  Is there a bug in OSG/FlightGear 
which is making the divergence all screwy?



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