I think  the divergence is nominally correct, as for a far object the
image for each eye will be straight ahead of each eye, so on the screen
they will be as far apart as your eyes are. As things get closer, your
eyes have to converge, so the images on the screen get closer together. 

Perhaps you need to adjust the eye separation parameter (if adjustable)
so that the images of distant things are as far apart *on your screen*
as your eyes are.

Richard

________________________________

From: James Sleeman [mailto:flightg...@gogo.co.nz] 
Sent: 23 October 2010 02:04
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Anaglyph/Stereo


On 23/10/10 02:07, Erik Hofman wrote: 


        Looks like the wires which show which areas are clickable
(normally
        turned on and off using ctrl+c?)
        
          

Picture worth a thousand as they say...

Wireframing example,
  Anaglyphic: http://phi.gogo.co.nz/anaglyphic/1.jpg
  Normal: http://phi.gogo.co.nz/anaglyphic/2.jpg
<http://phi.gogo.co.nz/anaglyphic/1.jpg> 

Note wire frames on the UH1 doors, and on the hangar walls.  



Divergence example: http://phi.gogo.co.nz/anaglyphic/3.jpg

Note how the panel area (if you've got glasses on) is "in focus" and the
runway markings diverge.  I am inclined to think that this is normal, in
some perspectives I seem to be able to focus my eyes on the lines and
get them to merge (cross eye kinda), but it's hard work, although in
this particular view, try as I might, I can't get the markings to merge,
the panel, is perfect.

Also, 3.jpg is exactly the same stereo settings as for the 1.jpg above,
but note how 1.jpg is much harder for your eyes to keep "in alignment".

Like I say, I don't know enough to know if this is just "limitation of
the technology".



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