>> Paris has been a heavy scenery for a long time, but in the >> latest GIT it >> seems as if it is becoming unusable. I am getting 9 or 10 >> FPS in >> multithreading mode. A FGFS version of a couple of months >> ago dropped my >> FPS over Paris on the same system to about 12-15. >> Performance seems to >> have degraded a little bit. > > Paris scenery is not really well done- every texture file has a alpha > layer in, even if it is not necessary. > > Another cause is the .xml-animation. The more .xml in the scenery the > more worse fps is. In my eyes it is a big issue and prevents good and > detailed sceneries. Unfortunately that's no bug as I have understood...
To my mind, the issue is not if the scenery is efficiently done or not, but that it is handled different by present-dat GIT and by 2.0.0 (or older GIT), and that the newer versions become slower even with graphics goodies like urban shader are switched off. I *suspect* this may be related with the performance differences I see between local weather running with 2.0.0 or GIT - both Paris and local weather having to do with a large number of (non-random) models being present in the scenery. Doesn't help much in terms of a solution though... Cheers, * Thorsten ------------------------------------------------------------------------------ Nokia and AT&T present the 2010 Calling All Innovators-North America contest Create new apps & games for the Nokia N8 for consumers in U.S. and Canada $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store http://p.sf.net/sfu/nokia-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel