Another heads up: I've pushed an update for scenery tile management. It's a follow-up to the recent patch fixing random empty scenery patches, providing some more improvements: * Priorities for tile loading. Tiles are now loaded in innermost to outermost order. Means a better optical effect when switching view position or moving to a new scenery area. No more temporary scenery gaps/holes caused by a random loading order. * Increasing visibility (weather change) may now cause additional tiles to be loaded. So far, the view position had to be switched or the plane needed to move to a new area before an increased visibility could take full effect. * Start-up/relocation no longer waits for all tiles to be loaded. The splash screen is already dropped now once the innermost scenery is available. This helps reducing start-up delays when using high visibility levels at start-up(/reposition). * And connected to the latter: The visibility level given on the command-line is immediately effective now. So far, this also required switching view position/moving to another area first. Thanks to "kantooon" for this patch. * And last but not least: AI planes/groundcache/... no longer (ab)use the tile manager interface by temporarily switching the view position. The tile manager is now "aware" of all tile requests at the same time - which makes the new loading priorities really work.
All new bugs are mine, so let me know if you noticed anything was broken now. Some improvements mainly show when using higher visibilities. But remember: RAM requirements haven't changed with this update. The visibility (distance) still has a massive impact on the number of loaded scenery tiles and RAM required (quadratic, of course...). And yes, this is another area for future improvement... cheers, Thorsten ------------------------------------------------------------------------------ Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 & L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel