Hi, > All new bugs are mine, so let me know if you noticed anything was > broken now. Some improvements mainly show when using higher > visibilities. But remember: RAM requirements haven't changed with > this update. The visibility (distance) still has a massive impact on > the number of loaded scenery tiles and RAM required (quadratic, of > course...). And yes, this is another area for future improvement... > I have < 15 FPS here with a GeForce 9500 GT (MSI) and a quad-core. How can I change that draw distance? It is really far. :(
Sorry for beginner questions. Roland > cheers, > Thorsten > > ------------------------------------------------------------------------------ > Beautiful is writing same markup. Internet Explorer 9 supports > standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 & L3. > Spend less time writing and rewriting code and more time creating great > experiences on the web. Be a part of the beta today > http://p.sf.net/sfu/msIE9-sfdev2dev > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel
signature.asc
Description: This is a digitally signed message part
------------------------------------------------------------------------------ Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 & L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev
_______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel