Hal

> Just built FG, simgear, OSG from GIT yesterday.  My previous build was
> from
> before the new environment stuff went in.
> 
> 1. The clouds in general look better than in the past.  In non-aerobatic
> flight
> these look very realistic to me.  But...
> 
> 2. Clouds rotate in an unrealistic way when doing loops and other
> maneuvers
> that involve going to/from inverted (loops, half Cuban eights, split S's
> ...)
> but it does not happen when doing rolls.  The clouds will flip over 180
> degrees
> at the top and bottom of loops for example.   This is actually a long
> standing
> issue with clouds that has been there for as long as I have been using FG
> (since 0.7).  From checking the list archives I see that the same basic
> algorithm is used for both the old and newer cloud code.
> 
> "Stuart's 3d clouds and mine are based on very similar technology. There
> is
> a collection of textures for cloudlets, and these are rotated in the
> scenery towards the viewer by vertex shaders (I adapted Stuart's shaders
> for my purposes, so they are almost identical and I checked that my
> modifications did not change the performance significantly)." (From
> Thorsten's
> note to this list dated 11/17).
> 
> The problem appears to be that the shader that rotates the cloud texture
> rotates them from upright to inverted and inverted to upright as the
> aircraft
> transitions between upright and inverted flight in vertical maneuvers.
> This is
> clearly wrong.  Is it possible to fix this?
> 
> 3. Precipitation for some reason is not deflected by the windshield/canopy
> and
> goes directly through the windshield/canopy into the cockpit.    I am not
> sure
> if this is an issue with the precipitation code or my model.   Is anyone
> else
> seeing this?
> 

This has been an issue from the beginning. There is a workaround in FG
though, which turns off the rain in internal views, and instead puts a
moving rain texture on the canopy. It's not perfect but it is quite a bit
better than rain-in-the cockpit. Try the Spitfire IIa to see it in action.

The script is generic, and is in data\Nasal\aircraft.nas. I don't think it
has been widely adopted though.

Vivian

 



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