I wonder if someone could give me a hand with this to make sure I do
it correctly. I'm trying to decode the coordinates of a given scenery
tile so I can create a kml file for visualization purposes. Based off
the btg importer on the wiki and the calc-tile.pl script I've put
together this bit of code here.

http://pastebin.com/gG6BfdWu

I believe it does the correct things, it matches what the exporter
spits out anyway. Could anyone confirm if this is indeed properly
decoding the tile coords?

Also about the x and  y values, it's the position of the tile in a
grid that makes up the region? Where is the origin of the grid then, I
assume the lower left / south west...x increasing longitude and y
increasing latitude or? And lastly what is correct way to get the
coordinates of each corner of a tile...should I just add or subtract
half span from the center coordinates like so

min_lat = center_lat - (span * 0.5)
min_lon = center_lon - (span * 0.5)
max_lat = center_lat + (span * 0.5)
max_lon = center_lon + (span * 0.5)

or...?

thanks
--Jacob

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