Thanks guys. After poking around the sgbucket code a bit I fixed everything up and made it work well enough to generate a kml for the area I'm interested in.
http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=http:%2F%2Fdl.dropbox.com%2Fu%2F15218376%2Ftile.kml&sll=37.0625,-95.677068&sspn=40.409448,93.076172&ie=UTF8&ll=47.565407,12.409058&spn=2.157209,5.817261&t=k&z=8 Red border is the 1x1 degree chunk, white grid is of course the tiles inside that chunk. Now I can visualize exactly what lies within each tile and how flightgear will be loading and unloading my scenery. I'll be using this to decide how to best partition up the static geometry in my Innsbruck scenery project for performance and so on. cheers! ------------------------------------------------------------------------------ Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel