Thanks guys.

After poking around the sgbucket code a bit I fixed everything up and
made it work well enough to generate a kml for the area I'm interested
in.

http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=http:%2F%2Fdl.dropbox.com%2Fu%2F15218376%2Ftile.kml&sll=37.0625,-95.677068&sspn=40.409448,93.076172&ie=UTF8&ll=47.565407,12.409058&spn=2.157209,5.817261&t=k&z=8

Red border is the 1x1 degree chunk, white grid is of course the tiles
inside that chunk. Now I can visualize exactly what lies within each
tile and how flightgear will be loading and unloading my scenery.
I'll be using this to decide how to best partition up the static
geometry in my Innsbruck scenery project for performance and so on.

cheers!

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