Hello Peter, Your idea is very interesting. Though my know how is limited, when digging into it, i guess such generic system should be be any FDM compatible ( i mean yasim and jsbsim). Since tthe aerotow feature is being part of these FDM. Those who don't know that feature with jsbsim must fly the nice glider DG-101G. AND One knows, jsbsim can Simulate helicopter ( i am in charge to convert the helo from the grtux hangar to jsbsim ). Thanks for the idea.
2011/1/10 Peter Brown <[email protected]> > I have an idea to run by you all, and I encourage your input or comment and > perhaps to spike anyone's interest. > > The idea is to create liftable and moveable mp objects, using the current > aerotow feature, primarily for helicopter usage. While I am not > knowledgeable enough to create it, it's been in the back of mind since Curt > suggested demonstrating the Aircrane at a Simulator event by building a > virtual tower some time ago. > > My thought would be create a number of simple objects, with the simplest > FDM attached to them. To start these could simply be blocks, although this > could expand to pipes/tower sections/etc. Each would use the 'pick' > animation feature to bind the aerotow property to lock on and unlock the tow > cable. This should get around requiring a second user to "lock" onto the > tow aircraft. One would get within the 60m preset distance of the towable > object and then click on it to attach the cable. Lift it, move it, set it > anywhere, and click on it to un-attach it. > > To work in mp appears to be a slightly bigger issue. While it would be > ideal from a mp standpoint to have 5-10 simplistic objects hosted on each > mpserver, I assume that may not be very feasible. The ideal program would > include some minor nasal timers and listeners that would default the object > back to the default spawn location, say after 12 hours since last move. > This would ensure it doesn't get lost or dropped in an un-retreiveable > location. > > I ran the whole idea by a model builder, and he suggested perhaps having an > object spawn other objects, such as how ordnance is dropped from an > aircraft. Here's his thoughts - > > I think your plan could work. I think it would be desirable to have > the objects be pseudo-aircraft like the jeep, etc., with dummy FDMs > and as simplified as possible, then each can have a nasal system > running on it containing custom code to handle special situations like > resets, etc., taking this off any server requirements and placing it > totally on the number of objects on MP. But each object would be a > player-run MP vehicle with all the usual MP resources etc. and its own > FG client I presume. So a better system might have one object that > spawns other objects rather like ordinance, and then monitor/update > them via nasal routines. That way only one MP 'player' need be on for > all the objects, and the nasal running on the master object would > manage all sub-objects and deal with special interactions. I'm not > totally sure this is all possible, but I'll wager it is. Probably one > of the FG gurus can think of a better way. > > > > I don't know if anyone has considered the possibilities of having generic > mp-objects, but without them transmitting data as if an mp-user. If this > was possible, it would not be a stretch for one of the FG community to > provide a server that hosted these semi-static mp-objects. > > All of the ideas presented here may not be needed to achieve the base goal, > but I believe there is a value to the Flightgear mp environment if it is > achievable. (Without going into more tangents, I believe this could also > open the door for other Flightgear enhancements) > > I would appreciate meaningful comments. > Thanks, > Peter > > > ------------------------------------------------------------------------------ > Gaining the trust of online customers is vital for the success of any > company > that requires sensitive data to be transmitted over the Web. Learn how to > best implement a security strategy that keeps consumers' information secure > and instills the confidence they need to proceed with transactions. > http://p.sf.net/sfu/oracle-sfdevnl > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > -- Best regards, Henri, aka Alva Official grtux hangar maintainer
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