Hi, The idea sounds nice.
Some time ago there was already a try to get a towable AI-model. It was based on AI-ballistics. Unfortunately there were some issues with YASim, which coulden't be solved, and now some other things changed as well, so we only have a rudimentar part of it still. It is quite similar to the droptanks of the hunter Use: --ai-scenario=load_demo and start at KSFO 28R and there should be a Cube visible right near your aircraft. With /ai/models/ballistics/controls you can play a bit and see how it works (or not ;-)). It can be moved by changing the forces in /sim/ai/ballistics/force[...], so in theory a whinch added to an aircraft, using their force output could be used for that. I think Vivian Meazza and Maik Justus worked on that, maybe one of them can explain it better. At least towable objects is a missing feature, and all other sims are able to simulate this, even with more or less correct tow-behaviour. Cheers Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html ------------------------------------------------------------------------------ Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

