Hi,

The idea sounds nice.

Some time ago there was already a try to get a towable AI-model. It was based 
on AI-ballistics. Unfortunately there were some issues with YASim, which 
coulden't be solved, and now some other things changed as well, so we only have 
a rudimentar part of it still.
It is quite similar to the droptanks of the hunter
Use:
--ai-scenario=load_demo
and start at KSFO 28R

and there should be a Cube visible right near your aircraft.
With /ai/models/ballistics/controls you can play a bit and see how it works (or 
not ;-)).
It can be moved by changing the forces in /sim/ai/ballistics/force[...], so in 
theory a whinch added to an aircraft, using their force output could be used 
for that.

I think Vivian Meazza and Maik Justus worked on that, maybe one of them can 
explain it better.

At least towable objects is a missing feature, and all other sims are able to 
simulate this, even with more or less correct tow-behaviour.

Cheers
Heiko
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html



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