On Sat, 05 Feb 2011 10:12:33 +0100, Erik wrote in message <1296897153.1587.1.camel@Raptor>:
> On Sat, 2011-02-05 at 02:25 +0100, Arnt Karlsen wrote: > > ..relevant to the 747-400 is: > > failed to load sound buffer:Failed to load wav file: Unsupported > > mode within an otherwise usable file type > > at > > /home/arnt/FG-git/install/fgfs/bin/../fgdata//Aircraft/747-400/Sounds/FGOS_FlapXtndWClick.wav > > You get this when the WAV file has more than one channel. Remember > that 3d sound sources have no way to handle stereo sounds so single > channel audio is only supported by all of the 3d audio rendering > engines. > > Erik ..hum. Maybe use one .wav for each 3d audio rendering engine until we have a unified audio model? ..saw an article years back of a microphone mount, modeled after the human head, with the 2 microphones where we have eardrums. Add a coupla wee headset cameras, one for each ear cup, and we can automate building audio models from the videos. ;o) ..with human ear auditory canal style audio vectors, we need to orient these vectors, and the videos tells us when, how and where the pilot points his head and his auditory canals, which tells us exactly what he hears, and which tells us exactly how FG should sound when we simulate doing the same moves in FG cockpits. ..these fancy -5.1, -7.1 etc systems merely add more new data to the model builds, e.g. microphones in gloves, boots, pockets to pick up stick, pedal, seat etc vibrations, so we can get e.g. the P-51D's radiator duct dive howl right by borrowing pocket and headset etc space from air show pilots, we don't wanna add to their workload or worries, so our payloads needs to be of the lightweight fire-up-'n-forget kind. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ------------------------------------------------------------------------------ The modern datacenter depends on network connectivity to access resources and provide services. The best practices for maximizing a physical server's connectivity to a physical network are well understood - see how these rules translate into the virtual world? http://p.sf.net/sfu/oracle-sfdevnlfb _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

