Sorry guys, I originally did all these sounds as single channel but then re-mastered some of them and must have forgotten use my FG friendly Export script. I'll have all these fixed by tomorrow.
Alex On 5 Feb 2011, at 11:21, Arnt Karlsen wrote: > On Sat, 05 Feb 2011 10:12:33 +0100, Erik wrote in message > <1296897153.1587.1.camel@Raptor>: > >> On Sat, 2011-02-05 at 02:25 +0100, Arnt Karlsen wrote: >>> ..relevant to the 747-400 is: >>> failed to load sound buffer:Failed to load wav file: Unsupported >>> mode within an otherwise usable file type >>> at >>> /home/arnt/FG-git/install/fgfs/bin/../fgdata//Aircraft/747-400/Sounds/FGOS_FlapXtndWClick.wav >> >> You get this when the WAV file has more than one channel. Remember >> that 3d sound sources have no way to handle stereo sounds so single >> channel audio is only supported by all of the 3d audio rendering >> engines. >> >> Erik > > ..hum. Maybe use one .wav for each 3d audio rendering engine > until we have a unified audio model? > > ..saw an article years back of a microphone mount, modeled after > the human head, with the 2 microphones where we have eardrums. > Add a coupla wee headset cameras, one for each ear cup, and we > can automate building audio models from the videos. ;o) > > ..with human ear auditory canal style audio vectors, we need > to orient these vectors, and the videos tells us when, how > and where the pilot points his head and his auditory canals, > which tells us exactly what he hears, and which tells us > exactly how FG should sound when we simulate doing the same > moves in FG cockpits. > > ..these fancy -5.1, -7.1 etc systems merely add more new data > to the model builds, e.g. microphones in gloves, boots, pockets > to pick up stick, pedal, seat etc vibrations, so we can get > e.g. the P-51D's radiator duct dive howl right by borrowing > pocket and headset etc space from air show pilots, we don't > wanna add to their workload or worries, so our payloads needs > to be of the lightweight fire-up-'n-forget kind. > > > -- > ..med vennlig hilsen = with Kind Regards from Arnt Karlsen > ...with a number of polar bear hunters in his ancestry... > Scenarios always come in sets of three: > best case, worst case, and just in case. > > ------------------------------------------------------------------------------ > The modern datacenter depends on network connectivity to access resources > and provide services. The best practices for maximizing a physical server's > connectivity to a physical network are well understood - see how these > rules translate into the virtual world? > http://p.sf.net/sfu/oracle-sfdevnlfb > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel ------------------------------------------------------------------------------ The modern datacenter depends on network connectivity to access resources and provide services. The best practices for maximizing a physical server's connectivity to a physical network are well understood - see how these rules translate into the virtual world? http://p.sf.net/sfu/oracle-sfdevnlfb _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

