Sorry guys, I originally did all these sounds as single channel but then 
re-mastered some of them and must have forgotten use my FG friendly Export 
script. 
I'll have all these fixed by tomorrow. 

Alex 
On 5 Feb 2011, at 11:21, Arnt Karlsen wrote:

> On Sat, 05 Feb 2011 10:12:33 +0100, Erik wrote in message 
> <1296897153.1587.1.camel@Raptor>:
> 
>> On Sat, 2011-02-05 at 02:25 +0100, Arnt Karlsen wrote:
>>> ..relevant to the 747-400 is:
>>> failed to load sound buffer:Failed to load wav file: Unsupported
>>> mode within an otherwise usable file type
>>> at 
>>> /home/arnt/FG-git/install/fgfs/bin/../fgdata//Aircraft/747-400/Sounds/FGOS_FlapXtndWClick.wav
>> 
>> You get this when the WAV file has more than one channel. Remember
>> that 3d sound sources have no way to handle stereo sounds so single
>> channel audio is only supported by all of the 3d audio rendering
>> engines.
>> 
>> Erik
> 
> ..hum.  Maybe use one .wav for each 3d audio rendering engine 
> until we have a unified audio model?
> 
> ..saw an article years back of a microphone mount, modeled after 
> the human head, with the 2 microphones where we have eardrums.  
> Add a coupla wee headset cameras, one for each ear cup, and we 
> can automate building audio models from the videos. ;o)  
> 
> ..with human ear auditory canal style audio vectors, we need 
> to orient these vectors, and the videos tells us when, how 
> and where the pilot points his head and his auditory canals, 
> which tells us exactly what he hears, and which tells us 
> exactly how FG should sound when we simulate doing the same 
> moves in FG cockpits.
> 
> ..these fancy -5.1, -7.1 etc systems merely add more new data 
> to the model builds, e.g. microphones in gloves, boots, pockets 
> to pick up stick, pedal, seat etc vibrations, so we can get 
> e.g. the P-51D's radiator duct dive howl right by borrowing 
> pocket and headset etc space from air show pilots, we don't
> wanna add to their workload or worries, so our payloads needs
> to be of the lightweight fire-up-'n-forget kind.
> 
> 
> -- 
> ..med vennlig hilsen = with Kind Regards from Arnt Karlsen
> ...with a number of polar bear hunters in his ancestry...
>  Scenarios always come in sets of three: 
>  best case, worst case, and just in case.
> 
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------------------------------------------------------------------------------
The modern datacenter depends on network connectivity to access resources
and provide services. The best practices for maximizing a physical server's
connectivity to a physical network are well understood - see how these
rules translate into the virtual world? 
http://p.sf.net/sfu/oracle-sfdevnlfb
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