By the way we can play with the gear Z position (gear/unit/z-position) and
the well known terrain nasal script (geodinfo) which expose the terrain
load-resistance.
Though, that feature is only eye candy.
More constructive, to use the specifics friction_factor, rolling_friction
experimented with the grtux aircrafts.
2011/2/10 Bertrand Coconnier <bcoco...@gmail.com>
> Correct. JSBSim itself makes no distinction between ground materials (hence
> the reason why some aircrafts are able to land on water). This can however
> be managed with Nasal scripts. So I would say that this issue is likely
> located in one of the C172 Nasal scripts.
>
> Bertrand
>
> Le 10 févr. 2011 09:19, "Ron Jensen" <w...@jentronics.com> a écrit :
>
> On Thursday 10 February 2011 06:09:56 Geoff McLane wrote:
> > On Wed, 2011-02-09 at 19:51 +0000, Marti...
> As far as I know, JSBSim still doesn't know about surfaces?
>
> Ron
>
>
>
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--
Best regards,
Henri, aka Alva
Official grtux hangar maintainer
------------------------------------------------------------------------------
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
http://p.sf.net/sfu/intel-dev2devfeb
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