While you like discussing how to do gear animation "right" .... does anyone remember this experiment (ok, the colours are wrong in the video, the aircraft would be blue with yellow paintings):
http://foxtrot.mgras.net/bitmap/FGFS/gear-animation.mpeg This aircraft model doesn't contain a single piece of Nasal code, instead it's running on an FDM which is capable of doing proper _simulation_ of every individual piece of the gear - proper visual animation is just a natual consequence. Therefore I feel like the discussion about "gear animation" is sort of a pseudo debate .... Have fun, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel