While you like discussing how to do gear animation "right" ....  does
anyone remember this experiment (ok, the colours are wrong in the
video, the aircraft would be blue with yellow paintings):

  http://foxtrot.mgras.net/bitmap/FGFS/gear-animation.mpeg

This aircraft model doesn't contain a single piece of Nasal code,
instead it's running on an FDM which is capable of doing proper
_simulation_ of every individual piece of the gear - proper visual
animation is just a natual consequence.
Therefore I feel like the discussion about "gear animation" is sort of
a pseudo debate ....

Have fun,
        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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