Hi,
>Nasal allows people to do things never anticipated by any of our developers 
>who write C++ >code.  The property system allows us to connect new systems 
>models with new graphics >and animations with new external communication 
>protocols without changing a single line >of C++ code.  An aircraft modeler 
>can create the logic of some system (electrical, >hydraulic, de-icing, SAS, 
>CAS, etc.) along with the graphics models to support it (cockpit >controls, 
>cockpit displays) and never have to fire up the C++ compiler.  Recently I've 
>been >playing with >prototyping a pretty sophisticated auto-land system in 
>Nasal.  

I can only agree to this statement!
Me, a not-programmer, began to dig into nasal a few months ago and was able to 
make things which wasn't there in FGFS yet. It is indeed a big adavantage of 
Nasal that it is quite easy to understand and don't need to be compiled.Often 
Nasal is indeed used as work-around- but quite often exactly this leads to 
implementation as hardcode. (mouse-accleration)





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