If you're referring to coordinates in the multiscreen support, they
are OpenGL coordinates: x to the right, y up, z comes out of the
screen.

Tim

On Thu, Mar 3, 2011 at 10:16 PM,  <cas...@mminternet.com> wrote:
> What are the coordinate conventions used for eye position offsets in 2.0?
>
> standard right-hand rule or something else?  Messing with the camera
> offsets and not getting the results expected. OTOH, the documentation on
> the subject is VERY old (circa 2002!). Is it still valid?
>
> John
>
>
>
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