If you're referring to coordinates in the multiscreen support, they are OpenGL coordinates: x to the right, y up, z comes out of the screen.
Tim On Thu, Mar 3, 2011 at 10:16 PM, <cas...@mminternet.com> wrote: > What are the coordinate conventions used for eye position offsets in 2.0? > > standard right-hand rule or something else? Messing with the camera > offsets and not getting the results expected. OTOH, the documentation on > the subject is VERY old (circa 2002!). Is it still valid? > > John > > > > ------------------------------------------------------------------------------ > Free Software Download: Index, Search & Analyze Logs and other IT data in > Real-Time with Splunk. Collect, index and harness all the fast moving IT data > generated by your applications, servers and devices whether physical, virtual > or in the cloud. Deliver compliance at lower cost and gain new business > insights. http://p.sf.net/sfu/splunk-dev2dev > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > ------------------------------------------------------------------------------ What You Don't Know About Data Connectivity CAN Hurt You This paper provides an overview of data connectivity, details its effect on application quality, and explores various alternative solutions. http://p.sf.net/sfu/progress-d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel