> If you're referring to coordinates in the multiscreen support, they > are OpenGL coordinates: x to the right, y up, z comes out of the > screen. > > apologies to all, should have been more explicit...
referring to the view offsets of the eye position defined as the pilot's location in the cockpit to handle the displacement for side-by-side seating as it's a little uncomfortable to sit on the throttles ;-) the old writeup in the docs section of the FG website on setting view offsets show z positive up, y positive through the nose, and x positve to the right of the origin (eye position) this is of the type "lookfrom" just wondering if those work for the OTW and in particular panoramic wrap-around screens or are just meant to handle the near view of the flightdeck and instruments. After applying some offsets as defined in the docs and some examples on the xml files, getting weird crabbing angles when taxiing. And are those offsets also applied to slave cameras? John > On Thu, Mar 3, 2011 at 10:16 PM, <cas...@mminternet.com> wrote: >> What are the coordinate conventions used for eye position offsets in >> 2.0? >> >> standard right-hand rule or something else? Messing with the camera >> offsets and not getting the results expected. OTOH, the documentation on >> the subject is VERY old (circa 2002!). Is it still valid? >> >> John >> >> >> >> ------------------------------------------------------------------------------ >> Free Software Download: Index, Search & Analyze Logs and other IT data >> in >> Real-Time with Splunk. Collect, index and harness all the fast moving IT >> data >> generated by your applications, servers and devices whether physical, >> virtual >> or in the cloud. Deliver compliance at lower cost and gain new business >> insights. http://p.sf.net/sfu/splunk-dev2dev >> _______________________________________________ >> Flightgear-devel mailing list >> Flightgear-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> > > ------------------------------------------------------------------------------ > What You Don't Know About Data Connectivity CAN Hurt You > This paper provides an overview of data connectivity, details > its effect on application quality, and explores various alternative > solutions. http://p.sf.net/sfu/progress-d2d > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > ------------------------------------------------------------------------------ What You Don't Know About Data Connectivity CAN Hurt You This paper provides an overview of data connectivity, details its effect on application quality, and explores various alternative solutions. http://p.sf.net/sfu/progress-d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel