Hal V. Engel wrote: > > The model I am looking at only has one mesh [...clip...] drapped over > a set of armatures (bones) [...clip...] AC3D has no support for > armatures as far as I can tell so this imformation is lost on export >
If it is only one mesh, then that says it all. Correct. That technique is new, and not supported by AC3D. > Inside of Blender the posing process is actually very elegant > Yes, Blender is more advanced, and I would say since aircraft are not organic and flex thus, it has not been a priority for the fg developers to focus in this direction. Only Detlef and myself have put effort into getting any body animations, from which other piloted aircraft and carriers have benefited. (Correct me if I'm missing something, Vivian) > The walker model is much like the existing modern pilot that is part > of the P-51D. I forget which pilot was version 1, but the current walker came about after Detlef and I improved the pilot. > Very unnatural and complex to animate and with seams at the joints > that are visible. I know, it is looking old already, but it is better than nothing. I hope someone else will feel inspired, and be talented enough to pick up where I left off. Stewart http://seahorseCorral.org/flightgear_aircraft ------------------------------------------------------------------------------ Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel