Emilian wrote

> 
> On Tuesday 05 April 2011 19:07:10 Vivian Meazza wrote:
> 
> >
> > Actually - it wasn't working correctly - you are using a cube cross
> texture
> > with cube map shader - which, much to my surprise works after a fashion.
> >
> > I'll investigate further.
> >
> > Vivian
>  Ooops, I left the cube cross on the fuselage shader on the released
> version,
> my bad. Missed that, probably because it was working.
> 
> 
> I was refering at the reflect shader used by the cockpit. Please check
> this
> picture:
> http://ompldr.org/vODRxcw
> 
> Thanks for looking into this.

The dark patches are an artifact of the reflection of a dark area of the
reflection texture, and of the geometry of the object.  It only happens in
one direction. It's worse on a flat surface. I can't find a way to stop that
in the code. I think we will have to live with this one.

They can be removed, or at least hidden, by using more surfaces, and or
triangulation. I found and fixed one on the Mixture Lever knob. 

ftp://abbeytheatre2.org.uk:2121/flightgear/IAR80/iar80-mixture.png


> Btw: I think the Tempest looks great, and it's a shame to use such a small
> texture, please consider using at least 2048x2048 ;)

Thank you for that. Now that I have looked in detail at the IAR80, I am
impressed by your attention to detail, and that even with all the detail, a
reasonable framerate can be maintained. Now back to the Tempest to see if I
can do as well.

Vivian





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