On Wednesday 06 April 2011 00:48:15 Vivian Meazza wrote: > Emilian wrote > > > On Tuesday 05 April 2011 19:07:10 Vivian Meazza wrote: > > > Actually - it wasn't working correctly - you are using a cube cross > > > > texture > > > > > with cube map shader - which, much to my surprise works after a > > > fashion. > > > > > > I'll investigate further. > > > > > > Vivian > > > > Ooops, I left the cube cross on the fuselage shader on the released > > > > version, > > my bad. Missed that, probably because it was working. > > > > > > I was refering at the reflect shader used by the cockpit. Please check > > this > > picture: > > http://ompldr.org/vODRxcw > > > > Thanks for looking into this. > > The dark patches are an artifact of the reflection of a dark area of the > reflection texture, and of the geometry of the object. It only happens in > one direction. It's worse on a flat surface. I can't find a way to stop > that in the code. I think we will have to live with this one. > > They can be removed, or at least hidden, by using more surfaces, and or > triangulation. I found and fixed one on the Mixture Lever knob. > > ftp://abbeytheatre2.org.uk:2121/flightgear/IAR80/iar80-mixture.png > Thanks for looking into it, I thought it was something that could be fixed with the code (since, if you check Arnt's messages earlier, you can see that there it works correctly; he has other problems though, apparently our normalmap shaders aren't very opensource drivers friendly). I'll start pushing vertices then, and maybe I'll get around to releasing a new version. I might hold on to it a while though, as apparently osg<v2.9.10 hasn't got support for bc5 .dds normalmaps :( . > > Btw: I think the Tempest looks great, and it's a shame to use such a > > small texture, please consider using at least 2048x2048 ;) > > Thank you for that. Now that I have looked in detail at the IAR80, I am > impressed by your attention to detail, and that even with all the detail, a > reasonable framerate can be maintained. Now back to the Tempest to see if I > can do as well. > > Vivian Thank you too. :) I too am impressed with the ability of our engine to push big display resolutions with big vertex counts and huge textures full of detail, and I think it's a shame that ability doesn't get used to it's fullest with more high detail airplanes.
Emilian ------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel