On Sun, 10 Apr 2011 18:53:39 -0700 (PDT), Catherine wrote in message 
<997507.68248...@web83908.mail.sp1.yahoo.com>:

> Arnt,
> 
> Per your suggest, I re-ran the tests with --enable-fullscreen and
> --geometry=1024x768.

..small peep hole, laptop or old flat screen?  A similar age and price
nice big CRT screen should give you say 2048x1536, with good video
drivers you should see roughly the same frame rates you have now.

..also curious what difference 16bpp and 32bpp makes on you frame 
rates.

> This improves performance noticeably on the
> master build, and on the next build with material shaders off, but I
> don't see any differences with material shaders on.  So it actually
> opens the performance gap between the two versions even wider.
> 
> Full screen results:
> 
> master: no material shaders                  =  30 fps
> master: material shaders                     =  24 fps
> master: material shaders, shadows            =  23 fps
> master: material shaders, shadows, 3D clouds =  12 fps
> next: no material shaders                    =  28 fps
> next: material shaders                       =  5 fps
> next: material shaders, 3D clouds            =  4 fps
> 
> Nvidia driver version is 173.14.28.
> 
> 
> Cathy

..and with the nouveau driver?

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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