Just read about ApiTrace, a new OpenGL debugging tool, on Phoronix. See article at http://zrusin.blogspot.com/2011/04/apitrace.html. It's quite an amazing tool, consisting of a tracer library and a full featured replay GUI. You can replay the trace, examine any state, look at shaders and textures, change things on the fly, etc.
It worked fine on some lesser programs I tried (a roller coaster program and a homegrown 3D model viewer for Orbiter spacecraft), but FlightGear has defeated it so far. The trace is captured without problems, but the GUI crashes after a while - most likely due to running out of memory (I only have 3G, and just starting up FlightGear gave around a 40M compressed trace file). Has anyone else had success with this? I'd like to debug FlightGear shaders on ATI hardware with it, they're still a little iffy. Of course there are about a million other uses. Gary ------------------------------------------------------------------------------ WhatsUp Gold - Download Free Network Management Software The most intuitive, comprehensive, and cost-effective network management toolset available today. Delivers lowest initial acquisition cost and overall TCO of any competing solution. http://p.sf.net/sfu/whatsupgold-sd _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel