Dear all, I'm in the process of converting X-Plane scenery to FG. As far as I understood, X-Plane uses two separate texture files for day/night lighting.
The FG wiki (http://wiki.flightgear.org/Howto:_Illuminate_faces#Changing_texture_if_illuminated) says "This does not work with any version newer than v1.0!" However, I just tried this with my GIT (compiled somewhen in Feb 2011), and it worked nicely. Is this way of night texturing deprecated/obsolete? Any significant downsides to it? I also tried the textranslate method, but when I put the day/night textures, say van.png and van_LIT.png each 256 x 256), into one file (512 x 256) and make up an .xml as described in the wiki, both day and night textures look distorted in FG. I assume the mapping specified in the .ac is no longer correct when I change the size of the texture file? I have no experience with UV mapping though. Any ideas? Tom
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