Dear all,

I'm in the process of converting X-Plane scenery to FG. As far as I 
understood, X-Plane uses two separate texture files for day/night lighting.

The FG wiki 
(http://wiki.flightgear.org/Howto:_Illuminate_faces#Changing_texture_if_illuminated)
says
"This does not work with any version newer than v1.0!"

However, I just tried this with my GIT (compiled somewhen in Feb 2011), and it 
worked nicely. Is this way of night texturing deprecated/obsolete? Any 
significant downsides to it?

I also tried the textranslate method, but when I put the day/night textures, 
say van.png and van_LIT.png each 256 x 256), into one file (512 x 256) and 
make up an .xml as described in the wiki, both day and night textures look 
distorted in FG. 

I assume the mapping specified in the .ac is no longer correct when I change 
the size of the texture file? I have no experience with UV mapping though.

Any ideas?
Tom

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