Hello, Would it be possible to add some details using a second stage texturing in an effect file ? (Should add some eye-crisp on close-up views to the runway textures (takeoffs and landings), and possibly on grass or others materials too)
Tried to add a second texture unit in "modulate" mode in terrain-default.eff but doesn't seems to work in modulate mode... Tried in "add" mode, result is burnt to white. But maybe I do this the wrong way... Any ideas ? Some questions : Are the nodes in effects files documented anywhere : I've read the Readme.effects file, but doesn't give much details about the <environment><mode> node... Is there a way to specify that the UV coordinates have to be multiplicated by some float constant by the shader ? For a details texture (asphalt ground), UVs should be multiplicated by something like 40 (and warped). Thanks, Jonathan. FlightGear french user. FlightGear rocks !!!!! :-) ------------------------------------------------------------------------------ WhatsUp Gold - Download Free Network Management Software The most intuitive, comprehensive, and cost-effective network management toolset available today. Delivers lowest initial acquisition cost and overall TCO of any competing solution. http://p.sf.net/sfu/whatsupgold-sd _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel