Hello,

Would it be possible to add some details using a second stage texturing in an 
effect file ?
(Should add some eye-crisp on close-up views to the runway textures (takeoffs 
and landings), and possibly on grass or others materials too)

Tried to add a second texture unit in "modulate" mode in terrain-default.eff 
but doesn't seems to work in modulate mode...
Tried in "add" mode, result is burnt to white.

But maybe I do this the wrong way... 
Any ideas ?

Some questions :
Are the nodes in effects files documented anywhere : I've read the 
Readme.effects file, but doesn't give much details about the 
<environment><mode> node...
Is there a way to specify that the UV coordinates have to be multiplicated by 
some float constant by the shader ? For a details texture (asphalt ground), UVs 
should be multiplicated by something like 40 (and warped).

Thanks,

Jonathan.
FlightGear french user.
FlightGear rocks !!!!! :-)
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