-------------------------------------------------- From: "ThorstenB" <bre...@gmail.com> Sent: Saturday, May 07, 2011 10:40 AM To: "FlightGear developers discussions" <flightgear-devel@lists.sourceforge.net> Subject: Re: [Flightgear-devel] Who turned the sun off?
> On 07.05.2011 10:20, Alan Teeder wrote: >> Ever since the atmospheric scatter patches went in I have had black sky, >> instead of blue. >> >> If I turn on material shaders, then there is a small area of blue close >> to the horizon, but that is the best I an achieve. >> >> The attached is from my TSR2 cockpit with shaders off. > > Which OSG revision? Saw the same effect when I experimented with latest > OSG trunk last week. Sky turned black when attempting to render fog. > Since there were also other issues (text display and clouds not working) > I reverted back to OSG 2.9.9. Not seeing any issues now. > > cheers, > Thorsten Which begs some questions. How is FG going to progress if it is stuck in a time warp with an old version of its key graphics library? Are the FG code developers liasing with their OSG counterparts, especially in the area of backwards compatibility? Alan ------------------------------------------------------------------------------ Achieve unprecedented app performance and reliability What every C/C++ and Fortran developer should know. Learn how Intel has extended the reach of its next-generation tools to help boost performance applications - inlcuding clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel