Hi!

While trying to get some double digit frame rates out of FG next, I tried to 
enable OSG multi threading in preferences.xml, but that leads to a segfault:

#0  0x00007ffff72af357 in glGetString () from /usr/lib64/libGL.so.1
#1  0x0000000000ab9b3a in SGIsOpenGLExtensionSupported (extName=0xbe075a 
"GL_ARB_texture_env_combine") at extensions.cxx:64
#2  0x000000000096501c in SGCloudLayer::rebuild (this=0xcabfa90) at 
cloud.cxx:389
#3  0x000000000096455b in SGCloudLayer::SGCloudLayer (this=0xcabfa90, 
tex_path=...) at cloud.cxx:210
#4  0x0000000000435430 in fgIdleFunction () at main.cxx:429
#5  0x00000000004a16f6 in fgOSMainLoop () at fg_os_osgviewer.cxx:284
#6  0x0000000000436535 in fgMainInit (argc=1, argv=0x7fffffffdbc8) at 
main.cxx:662
#7  0x0000000000433519 in main (argc=1, argv=0x7fffffffdbc8) at 
bootstrap.cxx:243

multithreading-mode is disabled by default with a note, that it breaks 
screenshots. Is this the only reason or is it known not to be stable?

Thanks,
Stefan

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