Hi! While trying to get some double digit frame rates out of FG next, I tried to enable OSG multi threading in preferences.xml, but that leads to a segfault:
#0 0x00007ffff72af357 in glGetString () from /usr/lib64/libGL.so.1 #1 0x0000000000ab9b3a in SGIsOpenGLExtensionSupported (extName=0xbe075a "GL_ARB_texture_env_combine") at extensions.cxx:64 #2 0x000000000096501c in SGCloudLayer::rebuild (this=0xcabfa90) at cloud.cxx:389 #3 0x000000000096455b in SGCloudLayer::SGCloudLayer (this=0xcabfa90, tex_path=...) at cloud.cxx:210 #4 0x0000000000435430 in fgIdleFunction () at main.cxx:429 #5 0x00000000004a16f6 in fgOSMainLoop () at fg_os_osgviewer.cxx:284 #6 0x0000000000436535 in fgMainInit (argc=1, argv=0x7fffffffdbc8) at main.cxx:662 #7 0x0000000000433519 in main (argc=1, argv=0x7fffffffdbc8) at bootstrap.cxx:243 multithreading-mode is disabled by default with a note, that it breaks screenshots. Is this the only reason or is it known not to be stable? Thanks, Stefan ------------------------------------------------------------------------------ Achieve unprecedented app performance and reliability What every C/C++ and Fortran developer should know. Learn how Intel has extended the reach of its next-generation tools to help boost performance applications - inlcuding clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel