On Fri, 13 May 2011, Stefan Seifert wrote:

> multithreading-mode is disabled by default with a note, that it breaks
> screenshots. Is this the only reason or is it known not to be stable?

Presumably it will also increase the risk of triggering any race condition 
and/or unsynchronized data access bugs that may be lurking in the code.
There are some known ones (e.g. during the creation of a particle 
system) but there could easily be more.

In this case you should investigate the arguments and locals in the 
different stack frames to see if you can see something looking bad.

Cheers,

Anders
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