Another one, maybe final, attempt to attract FG community attention to high altitude/speed flights and current terrain engine problems with it.
Current terrain engine makes flights on high altitudes or long flights on high speeds unreasonable. There is no Earth surface visible, only blue fog, but lags very big, fps may drop to one per second or less, simulation may crash on attempt to switch to other window and so on, because it still loads some terrain even if it is invisible to pilot and that terrain is unreasonably exact. It's all makes such flights, not easy on itself, unpopular by most of users. One option is fly complex craft and get some cool view, other option is to fly complex craft without view but with dropouts. No to say I am not competent enough to do something myself, but I need at least some help about where to start, for example, where to switch current terrain engine off completely and leave only fog to avoid terrain loading and lags. Because I do not want to overwhelm developers resistance to some improvements including and I am need to know what it will be accepted for sure to avoid unaccepted work. If not then not. With best regards, Slavutinsky Victor ------------------------------------------------------------------------------ Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Data protection magic? Nope - It's vRanger. Get your free trial download today. http://p.sf.net/sfu/quest-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel