Hi there,

READ ALLOW $FG_ROOT/*
READ ALLOW $FG_HOME/*
READ ALLOW $FG_AIRCRAFT/*
READ ALLOW $FG_SCENERY/*

Those are in my IOrules, so really that *should* cover everything, but when 
trying to run the UFO I got denied access to ~/.fgfs and another folder within 
the Scenery folder. I added those to the IOrules to prevent that error. Still 
no objects.

I made another copy of the fresh fgdata folder, manually added the custom 
scenery/objects to that folder - again the terrain loads fine, but no objects 
are visible, and no errors are seen in the console. When I try to use the old 
fgdata everything is visible, and works fine apart from old dialogs, missing 
new textures, and missing skydome.eff.

I'm completely out of ideas - fg just seems to be completely ignoring anything 
that didn't come with the fresh pull of fgdata. It seems it is ignoring data 
older than itself if both older and newer data exist in the fgdata path. If 
only older data exists it loads it, but the moment I copy across the custom 
older data to the new fgdata it ignores it. Very confusing.


Best regards,

Chris Wilkinson, YBBN/BNE.


________________________________
From: Scott <scott.hamil...@popplanet.biz>
To: FlightGear developers discussions <flightgear-devel@lists.sourceforge.net>
Cc: Chris Wilkinson <blobster...@yahoo.com.au>
Sent: Sunday, 3 July 2011 10:52 AM
Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade

On Sat, 2011-07-02 at 18:39 -0600, Ron Jensen wrote:
> On Saturday 02 July 2011 17:52:23 Chris Wilkinson wrote:
> > I re-read the messages on starting and I see...
> >
> > loadxml: reading '' denied (unauthorized access)
> 
< snipped>
> 
> It to me, for that to happen globals->resolve_maybe_aircraft_path(file.str()) 
> is returning a null. Is FG_AIRCRAFT set to a valid path or unset?
> 
> Also, this is apparently nasal related. Is the path allowed in Nasal/IOrules?
> 

Just to add to this, I get the IOrules permission denied error if I
leave a trailing / on the --fg-aircraft path, so it could be same
 case
for the scenery directory path.


Scott.
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