HI,

Have been digging into the source trying to better understand the
structure of the FG lighting system and constructs.

Keep coming across this function "toOsg" as in
 bb.expandBy(toOsg(_lights[i].position));
or
fog->setColor(toOsg(fogColor));
and
light->setDiffuse(toOsg(l->scene_diffuse()));

Have tried "grepping" through OSG, flightgear, and simgear but unable to
find anything that defines it.

Where can I find a definition and what is it's purpose?

Thanks
John





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