HI, Have been digging into the source trying to better understand the structure of the FG lighting system and constructs.
Keep coming across this function "toOsg" as in bb.expandBy(toOsg(_lights[i].position)); or fog->setColor(toOsg(fogColor)); and light->setDiffuse(toOsg(l->scene_diffuse())); Have tried "grepping" through OSG, flightgear, and simgear but unable to find anything that defines it. Where can I find a definition and what is it's purpose? Thanks John ------------------------------------------------------------------------------ All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel