Hi,

On Monday, July 04, 2011 16:38:26 John Wojnaroski wrote:
> HI,
> 
> Have been digging into the source trying to better understand the
> structure of the FG lighting system and constructs.
> 
> Keep coming across this function "toOsg" as in
>  bb.expandBy(toOsg(_lights[i].position));
> or
> fog->setColor(toOsg(fogColor));
> and
> light->setDiffuse(toOsg(l->scene_diffuse()));
> 
> Have tried "grepping" through OSG, flightgear, and simgear but unable to
> find anything that defines it.
> 
> Where can I find a definition and what is it's purpose?

That's just data type conversion from a simgear own datatype to something that 
is in the osg api.
It is implemented in simgear/math/<datatype>.hxx

Mathias

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