Am 11.07.2011 14:37, schrieb Stuart Buchanan: > Hi Thorsten, > > I think we've gone beyond what can be done for the upcoming > release, but comments below. What I'd really love to see in the mid-to-long-term range is some kind of unified weather system. It does not really make sense for an average user to have two systems to choose from. This will be a good bunch of work, because our two systems are not really compatible. And I have to admit, I do not really understand how the local weather works (reading 8000+ lines of Nasal is time consuming). The results of the local weather are really excellent and I'd like to have something like this in our future unified weather model. Currently, I see two issues: 1) the current implementation of shader based 3d clouds do not scale very well with screen size/resolution. Using many 3d clouds as generated by the local weather system works acceptable on a single-screen setup but is no fun with a tripple screen or even eight or ten screens attached. Even on our extremely powerful presentation machine with high-end gfx-cards the frame rate dropped below 10 with localwx running on 8 monitors@1600x1200px (30-60fps with 2d clouds/global wx) 2) I, personally don't like the idea of having a complex subsystem coded in Nasal. This will be a maintenance hell sooner or later.
I allready converted a tiny bit of Thorsten's code, the terrain sampler, into a SGSubsystem and I would not mind porting some more stuff over to C++. But that will most likely not happen before our release. Greetings, Torsten ------------------------------------------------------------------------------ All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel