Am 11.07.2011 14:37, schrieb Stuart Buchanan:
> Hi Thorsten,
>
> I think we've gone beyond what can be done for the upcoming
> release, but comments below.
What I'd really love to see in the mid-to-long-term range is some kind 
of unified weather system. It does not really make sense for an average 
user to have two systems to choose from.
This will be a good bunch of work, because our two systems are not 
really compatible. And I have to admit, I do not really understand how 
the local weather works (reading 8000+ lines of Nasal is time consuming).
The results of the local weather are really excellent and I'd like to 
have something like this in our future unified weather model. Currently, 
I see two issues:
1) the current implementation of shader based 3d clouds do not scale 
very well with screen size/resolution. Using many 3d clouds as generated 
by the local weather system works acceptable on a single-screen setup 
but is no fun with a tripple screen or even eight or ten screens 
attached. Even on our extremely powerful presentation machine with 
high-end gfx-cards the frame rate dropped below 10 with localwx running 
on 8 monitors@1600x1200px (30-60fps with 2d clouds/global wx)
2) I, personally don't like the idea of having a complex subsystem coded 
in Nasal. This will be a maintenance hell sooner or later.

I allready converted a tiny bit of Thorsten's code, the terrain sampler, 
into a SGSubsystem and I would not mind porting some more stuff over to 
C++. But that will most likely not happen before our release.

Greetings, Torsten

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