Am 11.07.2011 22:05, schrieb Stuart Buchanan: > [For a moment I thought this post was from Thorsten Renk, and got _really_ > worried ;) ] Hehe - apologies for having so many T(h)orstens around here. The parents of the mid 60s were not very creative with names... > > Do you see this as a problem with the 3D clouds generated by the Local > Weather system specifically, or 3D clouds in general? It's 3d clouds in general but the local weather has the biggest impact on frame rate. I think (better: guess) it's because Local Weather draws more cloudlets. It's getting worse btw. the closer one gets to a cloud and the more space on the monitor is occupied by a cloud. > > I made some changes recently, that should (with a bit more work on Thorsten > and my part) allow the Local Weather clouds to make use of the same > infrastructure as the Global Weather clouds. My hope is that this should > improve the performance and visual quality of the Local Weather 3D clouds, as > well as simplifying the Local Weather system so it no-longer has to handle > quite so much model visibility handling in Nasal code. Yep - noticed that you added a command for it. Good work!
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