>> 2) I have the Corse custom scenery
>>
>> http://helijah.free.fr/flightgear/scenes.html#Corse
>>
>> installed under my FG 2.0.0 FGData. With my GIT version, I don't
>> actually
>> have any scenery under FGData but instead use the commandline option
>>
>> --fg-scenery=/usr/share/FlightGear-2.0.0/Scenery/
>>
>> That works fine everywhere else I can see, *except* for Corse (LFKJ for
>> instance) where I see none of the objects which should be there (works
>> fine with 2.0.0).
>>
>> First obvious thing - the scenery requires models installed under
>> /Models/Region-Corse/ - so I copied that folder into my GIT FGData (and
>> it
>> is readable).
>>
>> Still no objects. What am I missing?
>
>> From the extracted tarball of Corse scenery (under a Corse/ directory on
> my box), I had to mv Corse/Scenery/* Corse/. to be able to use them.
> After that adding a path to fg-scenery works as expected (I have just
> tried LFKJ and LFKB a few minutes ago):
>
>   fgfs --fg-scenery="/home/Corse/:$FG_ROOT/Scenery/:/home/terrasync"
>
> using OSG/3.0.1 and git from yesterday (simgear/flightgear/fgdata).

I think that misses my point. The scenery is installed correctly and
actually works as expected with my 2.0.0 binary.

The terrain data also works fine from GIT, indicating that the
--fg-scenery option is set correctly, so there's no reason why the
Terrain/ subfolder should be recognized but not the Objects/ subfolder.
Also, usually I do see objects with my GIT binary when I specify my
scenery folder like that.

What I can't understand what prevents it from working in this particular
case. It seems to involve models specifically associated with the custom
scenery, and it seems as if just copying the folder containing these
models under /FGData/Models/ is not enough.

* Thorsten


------------------------------------------------------------------------------
Get a FREE DOWNLOAD! and learn more about uberSVN rich system, 
user administration capabilities and model configuration. Take 
the hassle out of deploying and managing Subversion and the 
tools developers use with it. http://p.sf.net/sfu/wandisco-d2d-2
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to