Hi all,

The model was updated again. (Still at
http://www.avatarzenekar.hu/files/sf25b.tar.bz2 ). Changes from
yesterday:

- Dependencies to other models removed
- Radio and glider vario now works
- Improved sounds

I still need some help to figure out why it wants to ground loop so
badly on takeoff  and especially landing. Any help would be
appreciated.

Also I promise that if someone sets up the model in FG git, I'll stop
spamming the list every time I update it :)

Cheers,
Vik


On 23 August 2011 17:22, Viktor Radnai <viktor.rad...@gmail.com> wrote:
> Hi all,
>
> I have uploaded a newer version of the Falke. Grab it from here as before:
>
> http://www.avatarzenekar.hu/files/sf25b.tar.bz2
>
> The model now has the beginnings of an instrument panel, with instruments
> recycled from Instruments-3d or other models. The model specifically depends
> on the ASK13, Grob-109, Katana and pa28-161 for now. I had to make a
> heavy-handed change to the model, changing the tilt of the instrument panel.
> Could someone who actually knows how to use Blender please patch up the
> holes left in the fuselage by my change? Also I notice that the wings
> sometimes disappear when looking from inside of the cabin, leaving the
> wheels, spoilers and ailerons flying in formation with the plane. If someone
> could help me fix that, I'd appreciate it.
>
> I need some help with the instruments as well. The radio, the outside air
> temp meter, the glider vario and the engine monitoring instruments don't
> seem to work for now. Could you please take a look and give me some pointers
> on what I'm missing?
>
> I did not see what the consensus on adding new models to git was, but could
> someone please set up a repo for this model if possible?
>
> Thanks in advance.
>
> Cheers,
> Vik
>
> On 08/17/2011 02:10 AM, Viktor Radnai wrote:
>>
>> Hi all,
>>
>> I have updated the model. Please download and test again if you are
>> interested.
>> http://www.avatarzenekar.hu/files/sf25b.tar.bz2
>>
>> Many thanks to all especially Gary aka Buckaroo for his yasim xml and
>> explanations.
>>
>> List of changes:
>>
>> - CG supposedly closer to real CG.
>> - More realistic sink rates
>> - Probably more realistic engine RPMs as well (can't remember how good
>> the ones in the last version were)
>> - Brakes now only start working on the last 20% of spoiler travel, as
>> they should do
>> - Working splash screen, yay :)
>> - Incorporated Gary's nasal code snippet for managing the parking brake.
>>
>> List of known issues:
>> - Above mentioned code snippet can't actually test it yet as Shift-B is
>> remapped (d'oh).
>> - Glide properties seem OK, but trim is nose heavy (stick must be pulled
>> most of the time, neutral trim point seems to be near Vne or about 100
>> knots)
>> - There seems to be some yaw instability at the moment when the tail
>> gear comes off the ground. No idea if this is only in crosswind or not.
>> No idea if the real plane does this in crosswind or not. Pulling the
>> stick slightly during the takeoff run (which you should do anyway) seems
>> to help. Comments from anyone familiar with the type would be very much
>> welcome.
>>
>> Cheers,
>> Vik
>>
>> I can't really follow the discussion on the Yasim internals
>> On 08/16/2011 02:29 PM, Gene Buckle wrote:
>>>
>>> On Tue, 16 Aug 2011, Viktor Radnai wrote:
>>>
>>>> http://www.avatarzenekar.hu/files/P1020617.JPG
>>>> http://www.avatarzenekar.hu/files/P1020618.JPG
>>>>
>>> Am I the only one that noticed that someone has been mowing a lawn with
>>> that prop? :)
>>>
>>> g.
>>>
>



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