Le 01/09/2011 05:09, flightgear-devel-requ...@lists.sourceforge.net a
écrit :
> ------------------------------
>
> Message: 11
> Date: Sun, 28 Aug 2011 10:34:52 -0700
> From: "Hal V. Engel" <hven...@gmail.com>
> Subject: Re: [Flightgear-devel] Content protection for modders?
> To: flightgear-devel@lists.sourceforge.net
> Message-ID: <201108281034.52583.hven...@gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> On Sunday, August 28, 2011 07:43:47 AM Paul Guhl wrote:
> On the other hand I would like to see some additional 3D formats
> supported. But not because I want to hide my content but because of
> the extra functionality. For example with the OSG or Blender formats
> we would have the potential to use "bones" in our models and this
> would allow for additional animation flexibility. This would be very
> useful for animating things like pilots or wing warping (Wright flier).
Hey HAL,

This is already happening. All formats read by OSG are usable in FG.

OSG, 3DS, AC, DXF, LWO, X etc. .....

Regards. Emmanuel

-- 
BARANGER Emmanuel

http://helijah.free.fr


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