Hi Adrian,


> 
> So far, only ground to AI aircraft and AI aircraft to ground is implemented, 
> as part of the FGATCController class.
> This system, if proven functional, should probably be split into a separate 
> module and applied to all comunication, including player-to-ground and player-
> to-player.
> All code is available in my clone, branch radio-att.
> 

I'm a little pressed for time this week, so I have to keep my response a little 
on the short side. In essence, I think that this would be any extremely cool 
feature to have. Do you already have a working copy that you would consider 
merging with flightgear/next? If so, I would like to do so and give it a shot 
(after having tried it locally and after ensuring that everything works okay). 

So far, I only have one humble request, which is an option to conditionally 
disable it. Although I haven't really had the need to listen to distant 
stations yet, I can imagine that certain situations will arise where I need to 
be able to follow ATC messages across larger distances. Given that during the 
development cycle I would rather concentrate on debugging than on deciphering a 
radio message, I think that an option to conditionally disable ATC signal 
attenuation would be very welcome.


Cheers,
Durk
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