On Wed, 2011-09-14 at 11:18 +0200, Andreas Gaeb wrote:
> Hello everybody,
> 
> lately I've been working on a multiscreen setup driven by multiple host 
> machines. In order to get the same random scenery objects, all machines 
> need to use the same random seed. Up to now, the random seed is taken 
> from system time, which leads to inconsistencies.

Is this broken.. again?
Sigh.

I've been pushing this behavior various times and scenery objects should
always be positioned at the same location over and over again.

This has been fixed a number of times with a proper solution.
This patch is not a proper solution, sorry.

Erik


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