On Wed, 2011-09-14 at 13:33 +0200, Andreas Gaeb wrote: > Am 14.09.2011 11:43, schrieb Erik Hofman: > > I've been pushing this behavior various times and scenery objects should > > always be positioned at the same location over and over again. > To clarify things up a bit, not all is broken: > - Houses etc. are the same > - Trees are at the same location and same size, but sometimes have > different textures. Looks like this is called by a rand() call in > TreeBin.cxx:256, which is probably there because sg_random doesn't have > an integer rand function. > - both 2D and 3D clouds differ, and as far as I can tell, both in > position and texture.
Ah ok, then I guess it's better to address those different items instead of trying to create a reproducible wind gust (for instance) ;-) Erik ------------------------------------------------------------------------------ BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA Learn about the latest advances in developing for the BlackBerry® mobile platform with sessions, labs & more. See new tools and technologies. Register for BlackBerry® DevCon today! http://p.sf.net/sfu/rim-devcon-copy1 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel