On 19 Nov 2011, at 19:54, HB-GRAL wrote:

> Thank you very much. Is it also possible to interpret OpenGL/GPU load 
> somehow this way ?

OSG already has this - exposed via the Debug menu in FG.

(Well, not in much detail about the GPU - normally that kind of information 
comes from separate tools - eg OpenGL profiler / driver monitor on OS-X, 
installed as part of the developer tools)

James


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