rain_canopy.wav seems, by its name, to be one example of a sound sample that 
won't benefit from the 3D sound engine as much as just being played back as a 
static, stereo sample.

> From: e...@ehofman.com
> To: flightgear-devel@lists.sourceforge.net
> Date: Fri, 9 Dec 2011 18:40:18 +0100
> Subject: Re: [Flightgear-devel] Stereo sound files and affected aircraft
> 
> On Fri, 2011-12-09 at 18:29 +0100, ThorstenB wrote:
> > Yes, I'll do that. I added a MD5 checker to my script - interesting to 
> > see how many copies we already have. Considering the size of many sound 
> > files, this is also an issue which blows up our repository. Yes, I know 
> > it's handy to have all aircraft files separate. But when so many 
> > aircraft use identical sound files, then these seem to be rather generic 
> > - might be good to have more of them in a central location.
> > 
> > The winner is "gunfire_1.wav" (39 times in fgdata), followed by 
> > "rain_canopy.wav" (27 times).
> 
> There already is, fgdata/Sounds
> If more than 4 aircraft use the same file I'd say put them there
> instead.
> 
> Erik
> 
> 
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