On Wed, Dec 28, 2011 at 3:04 PM,  <thorsten.i.renk wrote:
>
> Local Weather is now (almost) in the shape I would like to see in the
> release, and I've worked quite a bit through the list of issues:

Great!

>> 4) Clouds now appear to be loaded in discrete lumps when they come into
>> visual range rather than gradually be faded in via transparency which
>> looks a bit ugly from high altitude - Stuart, is this intentional and a
>> performance-related issue? I have verified that the corresponding tile is
>> already loaded, so it's not something my part of the system does.
>
> With GIT pulled just before Xmas, I still see a hard-coded limit of ~20 km
> cloud visibility range which makes impossible for me to test layers
> appearance from above properly. This is very annoying, I hope the
> underlying problem is identified and fixed soon.

The LoD is currently hardcoded to 20km, so if visibility > 20km, it kicks in
before the transparency effect.

I have a good fix that takes into account the current visibility as part of
 the Impostors work, but that won't be available until after the release.

In the meantime, I can increase the LoD range to (say) 40km. However,
there will probably be some performance penalty.

What's the maximum visibility that the Local Weather package uses?

-Stuart

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