On Thu, 29 Dec 2011 10:37:44 +0200 (EET)
thorsten.i.r...@jyu.fi wrote:

> http://www.phy.duke.edu/~trenk/pics/local-weather-next05.jpg
> 

Impressive!

> Technically, tile generation is tied to actual visibility. The max.
> visibility the system generates at high altitude is 140 km or a
> user-specified maximum, whichever is lower, so cloud positions are
> computed at most out to 80 km or so.

At view distances > 100 km it becomes more and more apparent that the
flightgear scenery is flat and not a sphere, doesn't it?

I think a realistic horizon is impossible as long as scenery/world is
a disc. This applies even to low altitudes. In reality you can see that
the clouds wrap our planet.

Joe

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