On Wed, Jan 4, 2012 at 9:51 AM, James Turner wrote:
> Right now setting an empty host is the way to disconnect it. A separate 
> 'connect' boolean input to the code could be arranged, which triggers 
> connection & disconnection when set - but obviously this also needs to keep 
> compatibility with any command line use. It would also be trivial to add 
> explicit 'mp-connect' and 'mp-disconnect' commands, instead of expressing 
> everything as property state changes.

Actually, that didn't seem to work - or at least it still left
/sim/multiplay/online set to true.

I've just pushed a small fix to multiplayermgr.cxx to return early
from the initialization routine if no host is set. This sets
/sim/multiplay/online remains false if no txhost is set.

-Stuart

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