Stuart Buchanan wrote: > I've just committed to simgear/next and fgdata/master code to allow > the placement and rotation of random objects and vegetation to be > masked based on a bitmap.
That's a nice approach ! >From my perspective the meaning of the different properties "tree-density" and "wood-coverage" gets a little bit confusing, but I'd probably leave fiddling with the new values to those with more powerful hardware ;-) Thanks, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel