Stuart Buchanan wrote:

> I've just committed to simgear/next and fgdata/master code to allow
> the placement and rotation of random objects and vegetation to be
> masked based on a bitmap.

That's a nice approach !
>From my perspective the meaning of the different properties
"tree-density" and "wood-coverage" gets a little bit confusing, but
I'd probably leave fiddling with the new values to those with more
powerful hardware  ;-)

Thanks,
        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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