On Thu, Feb 9, 2012 at 5:04 PM, HB-GRAL wrote: > Am 06.02.12 00:23, schrieb Stuart Buchanan: >> >> * This isn't compatible with the crop shader. I don't know if that is >> solvable or not. > > Hi Stuart > > You write here it does not work with the crop shader, but does it work > with the forest shader?
I should have been more exact: The crop shader generates fields within the shader itself, so there is no simple texture file to base the mask on. Object masks still work, but the placement of the objects doesn't match field boundaries, as it does when the shader is disabled. This isn't an issue for the forest shader, as we don't actually use an object-mask for forests as the trees are evenly distributed. -Stuart ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel