Olaf,

James told me you two are talking about osgViewer issues.

I'm using OSG trunk as of rev 12982 with my own patch that fixes crashes and 
wrong key mappings, etc...

Could you tell me more detail about the important patches?. I want to know if i 
am missing some of these. (and I also want someone to give me a Mac that 
reproduces #7 :-p).

Anyway, I think we need to talk to OSG/Mac developers on cocoa powered 
osgViewer. It needs some surgery.

Tat

---
Tatsuhiro Nishioka @ iPhone

On 2012/02/21, at 5:54, Olaf Flebbe <o...@oflebbe.de> wrote:

> Hi Tat,
> 
> Indeed I have problems with almost all kind of intel graphics chips on 
> windows, mac and linux. Most of them are shader specific artifacts, only 
> chance is to disable shaders completly. Looks like your #5 problem. AFAII  
> (as far as i investigated) these seem to be driver specific defects, both 
> present on windows and mac.
> 
> #7: Do you use current OSG trunk? There are important patches not present in 
> past OSG releases.
> 
> My machine: OSX 10.7, cocoa 64bit, 2011 model (HD3000 sandy bridge). 
> 
> Olaf Flebbe
> 
> 
> 
> 
> 
> Am 20.02.2012 um 06:52 schrieb Tatsuhiro Nishioka:
> 
>> Dear Mac users / developers
>> 
>> First, I've heard some users complaining "2.6 for Mac doesn't work," in 
>> facebook, or via email without detail info.
>> Could you help me collect what is the cause of this issue? 
>> 
>> I want to know the following things for reproducing the problem:
>> - Mac model and OS version (e.g. MacBookPro 15"/nVidia GT330M/OS X 10.7.2)
>> - FG version and revision (e.g. 2.6.0  r314M)
>> - Command-line option (you can get this from Console.app. it looks like
>> 2/20/12 1:16:59.744 PM [0x0-0x4a04a0].net.sourceforge.macflightgear: 
>> Starting fgfs.sh with --aircraft=A6M2-jsbsim --browser-app=open 
>> --prop:/sim/rendering/multi-sample-buffers=true 
>> --prop:/sim/rendering/multi-samples=2
>> - Crash dump (if available).
>> 
>> As I want to release the updater for fixing common issues in 2.6 ASAP, I 
>> want to have many info until the end of this week.
>> 
>> 
>> Second, I want to share with you the known issues on FG 2.6.0 for mac that 
>> I've collected so far.
>> 
>> #1) fgfs crashes with CitationX, 777-200ER, and any other Aircraft that add 
>> menu items.
>>       If an aircraft has Nasal/dialog.nas, it likely crashes when 
>> initializing subsystems.
>>       This is caused by my bad patch and is mac specific bug. :-(
>> --> Fixed
>> 
>> #2) fgfs cannot handle --browser-app=open properly. Somehow preferences.xml 
>> overwrites the command-line option.
>> --> Workaround made (patch for preferences.xml), Code level fix is needed.
>> 
>> #3) Random Vegetations give us the white squares instead of trees. (only on 
>> package for 10.5).
>> --> under investigation.
>> 
>> #4) 3D clouds don't show up (only on package for 10.5).
>> --> under investigation.
>> 
>> #5) Some aircraft's texture look broken with some integrated graphics chips 
>> (shutter-like or patch-work-ish).
>> --> bad GPU OpenGL driver? (e.g. Intel HD Graphics), mainly happens with png 
>> textures, I guess. Changing png to rgb seems fixing this issue.
>>        it doesn't happen when using nVidia GT330M.
>> 
>> #6) integrated graphic chip (e.g. Intel HD Graphics) crashes fgfs during 
>> startup (some can survive with cockpit view)
>> --> bad GPU OpenGL driver, I guess ( see the dump below)
>> Thread 3 Crashed:
>> 0   com.apple.driver.AppleIntelHDGraphicsGLDriver    0x05120480 
>> glrReturnUnexpectedKillClient + 15
>> 1   com.apple.driver.AppleIntelHDGraphicsGLDriver    0x0500d2c7 
>> GhalInterface::getCommandBuffer(unsigned char**, unsigned char**, unsigned 
>> int*, unsigned int*) + 203
>> 2   com.apple.driver.AppleIntelHDGraphicsGLDriver    0x050af495 
>> GHAL3D::CPrivateCommandTransport::FlushCommandBuffer(GHAL3D::FLUSH_TYPE, 
>> unsigned char) + 341
>> 3   com.apple.driver.AppleIntelHDGraphicsGLDriver    0x050af217 
>> g575SubmitPacketsToken + 51
>> 4   com.apple.driver.AppleIntelHDGraphicsGLDriver    0x051302e7 
>> _ZL28GetNewVertexBufferFromKernelP17DataBufferManagerP13GLDContextRecm + 79
>> 5   com.apple.driver.AppleIntelHDGraphicsGLDriver    0x051305b7 
>> g575GetVertexBuffer + 243
>> 6   com.apple.driver.AppleIntelHDGraphicsGLDriver    0x050af17a 
>> g575PrefetchPrimitiveBuffer + 49
>> 7   com.apple.driver.AppleIntelHDGraphicsGLDriver    0x050af05c 
>> glrBeginPrimitiveBufferUseDataBuffer + 171
>> 8   GLEngine                          0x04f85225 gleFlushPrimitiveTCLFunc + 
>> 652
>> 9   GLEngine                          0x04f0064e 
>> gleDrawArraysOrElements_ListExecCore + 199
>> 10  GLEngine                          0x04ea1fd3 
>> gleDrawArraysOrElementsOutOfLine_ListExec + 1074
>> 11  GLEngine                          0x04e9f1ad gleCallList + 125
>> 12  libGL.dylib                       0x92baf188 glCallList + 27
>> 13  fgfs                              0x0043f2f6 
>> osg::Drawable::draw(osg::RenderInfo&) const + 202
>> 
>> This doesn't happen on major nVidia (e.g. GT330M) and some other AMD 
>> discrete chips so far.
>> 
>> #7) Cocoa-osgviewer doesn't work properly on some Macs (2.6.0-RC2).  Image 
>> inside window gets broken when resizing or when using menu.
>> --> I dropped cocoa version and used Carbon version instead. but I want to 
>> know what is the cause. It doesn't happen on my MBP15"/nVidiaGT330M/OS X 
>> 10.7.2
>> 
>> Thank you,
>> 
>> Tat
>> ---
>> 
>> Tatsuhiro Nishioka 
>> http://macflightgear.sourceforge.net/
>> 
>> 
>> 
>> 
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