On Wed, Mar 7, 2012 at 04:54, Martin Spott <martin.sp...@mgras.net> wrote: > Therefore I think it would be a good idea to revert the entire commit > as a whole and to leave this place as-is until a better implementation > of airport lights comes up.
On a slightly related note, this makes me think of bug #232 (point-sprites on ATI). The PAPI lights look great with point-sprites on, but the runway lights don't show up. With point-sprites off (and the light size change), everything shows, but they are massive. My ATI card does support GL_ARB_point_sprite and GL_ARB_point_parameters, so I think there is actually something broken in how runway/taxi lights are drawn versus PAPI. Even the OSG point-sprite example app works. The fix for bug #232 was to simply turn that technique off with an option, although I think that was more of a "finger in the dike" fix.. everything looks fine, but the problem still exists. I'm hoping this will spark someone with time/knowledge to investigate the way each of the lights are drawn—not really my realm, but I will help test. cheers, -- Rob ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel