On Wed, Mar 7, 2012 at 04:54, Martin Spott <martin.sp...@mgras.net> wrote:
> Therefore I think it would be a good idea to revert the entire commit
> as a whole and to leave this place as-is until a better implementation
> of airport lights comes up.

On a slightly related note, this makes me think of bug #232
(point-sprites on ATI).  The PAPI lights look great with point-sprites
on, but the runway lights don't show up.  With point-sprites off (and
the light size change), everything shows, but they are massive.

My ATI card does support GL_ARB_point_sprite and
GL_ARB_point_parameters, so I think there is actually something broken
in how runway/taxi lights are drawn versus PAPI.  Even the OSG
point-sprite example app works.  The fix for bug #232 was to simply
turn that technique off with an option, although I think that was more
of a "finger in the dike" fix.. everything looks fine, but the problem
still exists.  I'm hoping this will spark someone with time/knowledge
to investigate the way each of the lights are drawn—not really my
realm, but I will help test.

cheers,

-- 
Rob

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