I still have two small (weather-related) issues which I can't resolve myself:
* rain is still 'smart' i.e. de-activates above the lowest cloud layer. Since Advanced Weather has its own precipitation region control, I'd need a dumb version which just rains when I set the property * for visibility < 1000 m, the skydome seems to unload. This is not a problem in the default rendering scheme, but it is with terrain haze and scattering shader, because the terrain haze is made seamless with what goes on in the skydome shader, not with background light. Thus, for 1.1 km visibility everything is fine, but if it deteriorates further suddenly rendering artefacts appear. Can we just not unload the skydome? Thanks, * Thorsten ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel