I still have two small (weather-related) issues which I can't resolve myself:

* rain is still 'smart' i.e. de-activates above the lowest cloud layer.
Since Advanced Weather has its own precipitation region control, I'd need
a dumb version which just rains when I set the property

* for visibility < 1000 m, the skydome seems to unload. This is not a
problem in the default rendering scheme, but it is with terrain haze and
scattering shader, because the terrain haze is made seamless with what
goes on in the skydome shader, not with background light. Thus, for 1.1 km
visibility everything is fine, but if it deteriorates further suddenly
rendering artefacts appear. Can we just not unload the skydome?

Thanks,

* Thorsten


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